Leap of Faith: Why All Games Should Be Like Assassin’s Creed
Like most video games, Assassin’s Creed (website) has its good parts and bad parts. It’s the truly great part of the game that makes it so much fun. If you’ve played it, you already know I’m talking about the Scimitar engine – the software that lets you run, jump and climb in a way that’s so easy, so predictable that obstacles in the environment disappear. You can use every architectural feature to climb buildings. You can run along narrow planks. You can drop from ten feet up to assassinate your target from above.
Developer Ubisoft designed this engine using things they learned in the good-but-not-this-good Prince of Persia series. They’ll be using Scimitar again later this year for the next installment of that series.
I normally advocate for choosing the right engine for each game; but even without the wall-climbing features of Assassin’s Creed, I think any third-person action/rpg game would benefit from its ability to move quickly up small ledges, hop fences and climb ladders. If a game involves running around at all, I think it should have this.
Posted: November 3rd, 2008 under Essays.
Tags: Assassin's Creed, freedom, sandbox, stealth
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