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Archive for November, 2008

Second thoughts on Fallout

It’s taken a bit to come back to writing about this game, or anything else for that matter. But the fact is that there’s so little spare time that I’ve had and I have literally spent most of it playing Fallout. The scope of the game is blowing my mind.

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The Other Way to Play World of Warcraft

World of Warcraft (website), Blizzard’s world-class multiplayer online game, is best known for the insidious and crippling addition that keeps so many people from doing anything else.  I should know.  It’s happened to me.  And when I broke free of it, I swore, “Never again.” Imagine my surprise when I discovered I’m playing the game […]

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Why Arcade Games Still Trump Big Studios

With all the great games out there for consoles like the Xbox 360 and Nintendo Wii, it’s a wonder that no $60 game can beat cheap arcade games for multiplayer action.  In fact, with the exception of the Rock Band and Guitar Hero series, none of them even compete with games like Aegis Wing, Castle Crashers […]

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Leap of Faith: Why All Games Should Be Like Assassin’s Creed

Like most video games, Assassin’s Creed (website) has its good parts and bad parts.  It’s the truly great part of the game that makes it so much fun.  If you’ve played it, you already know I’m talking about the Scimitar engine – the software that lets you run, jump and climb in a way that’s so […]

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Fable II and the Henchman, too

I have played a lot of different types of multiplayer games over the years, from Super Mario Bros. to The Lost Vikings to Castle Crashers.  Multiplayer was one of the major missing pieces of the first Fable, so its inclusion in Fable II (website) must have taken a great deal of design and planning.  And it was […]

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Falling out

Let’s call this ‘Fallout, first impressions’. Others might say “Fallout 3, first impressions” but I admit that I’m new to the series so all this is pretty new and exciting to me. I sort of know what the old games were like and what they were about, but I never played them. And yes, you’re […]

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